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Sonic unleashed ps2 gligar13vids
Sonic unleashed ps2 gligar13vids











sonic unleashed ps2 gligar13vids
  1. #Sonic unleashed ps2 gligar13vids software#
  2. #Sonic unleashed ps2 gligar13vids ps3#

The daytime levels are great fun, even if they do occasionally feel like they are playing themselves - a running complaint of all Sonic games and let's face it, you either love this or you hate it. Of course, it runs in progressive-scan and widescreen on Wii, too. Unleashed features fairly crisp texture work, a host of visual effects like shimmering translucent water, a robust particle engine, and more, and it runs at 30 frames per second with some fluidity dips here and there. The art style is pleasing, the sheer variety in locations amazing (you will speed through several continents with varying themes, including jungles, icy mountains, European cities, skyscrapers and more), and the technology pretty good.

#Sonic unleashed ps2 gligar13vids ps3#

Obviously, the Wii and PS2 titles don't look nearly as good as the PS3 and Xbox 360 titles, which make use of Sonic Team's three-years-under-construction Hedgehog Engine, but that's not to suggest that these are ugly games. Dimps, you might remember, is responsible for the acclaimed Sonic Rush games on DS and therefore has proven experience producing zippy Sonic outings.

#Sonic unleashed ps2 gligar13vids software#

Software house Dimps helped design the daytime levels in the Wii and PlayStation 2 iterations of the game. If I could just clarify with a quick history lesson, the Wii and PlayStation 2 versions of Unleashed are identical, but very different from the PlayStation 3 and Xbox 360 builds, the latter of which were entirely developed by Sonic Team. A much bigger issue, though, is that the character interactions are meaningless, only there to extend gameplay length. There are small loads when accessing these areas, a disappointment. Click on a region and you'll eventually be made to click on a 2D sub-map, each housing several hot spots that yield NPC chats via hand-drawn 2D overlays. I don't like the seemingly pointless character interactions with village people, though. As you advance through the game, you restore the continents and this is reflected on the map, which dynamically reverts to normal, an excellent means to simply display your overall progress. You're able to spin it around and jump to locations you've opened up. It's just a giant 3D globe that shows all of the broken continents. Instead, you will be treated to a superb soundtrack comprised of genuinely catchy world music that perfectly suits each of the different continents that the hedgehog will inevitably travel to and from. It's pretty flimsy stuff, as expected, but fans will at least be happy to learn that all the cut-scene choreography is well done, all the characters are voice acted, and the awful 80s' guitar rock poisoning the Adventure games has been altogether terminated in Unleashed. Go figure! Meanwhile, the same beam changes Sonic, altering him into the werehog whenever the sun goes down. In an opening cut-scene, Eggman uses a new laser beam to break apart the earth and in so doing accidentally corrupts and scatters the famed chaos emeralds about the continents. Eggman is back with a new evil plan, this time a deranged plot to release the planet's hidden force, Dark Gaia. Hashimoto hasn't done much for the Sonic storyline, though. There's also a chunky adventure to be found - one spilling with challenges, side quests and collectibles, all of them amazing fan service for the die-hards out there. The production values powering Unleashed are remarkably high, from the crisp, gorgeous cinematics, all rendered, to the epic overworld. In no way could this title be described as lazy, even if you agree with me that the werehog component is completely unnecessary and unsatisfactory. He brings both a fresh perspective and new ambitions to the series, which has floundered in recent years, as far as I'm concerned. Sonic Unleashed is the brainchild of Yoshihisa Hashimoto, who has worked on some of the previous hedgehog titles, but has never helmed one. The question is, how much are you willing to put up with to play the undeniably great daytime levels? If the concept sounds a little forced, it is, but not nearly as forced and altogether boring as the repetitive selection of nighttime stages. Unfortunately, Fantastic, yes, but unfortunately Sonic Unleashed has a darker side, literally, and I'm referring specifically to the well-publicized night-set levels in which the speedy hero transforms into a slow, stretchy werehog.

sonic unleashed ps2 gligar13vids

These stages, which regularly shift from 2D to 3D perspectives, are executed so well, in fact, that I feel they not only successfully capture the frantic pace and addictive play mechanics of the long-gone classics, but surpass them. As the blue hedgehog spins through chaotic, unpredictable environments at sound-barrier-breaking speeds, you will be hooked. When the sun is shining, Sonic Unleashed is a blazing fast roller coaster ride filled with loop-de-loops, jump pads, speed boosts, zigzagging pathways, alternate routes and more.













Sonic unleashed ps2 gligar13vids